Monday, February 13, 2017

Reflective Blog Post 1

The interaction of the digital and physical worlds is leading to both worlds being used to replicate and enhance each other. The implications of this on individuals can be studied through personal wearable technologies. Ana Viseu’s article Simulation and augmentation: Issues of wearable computers explores the development of such wearable technologies and how they define the new synergistic relationship between the environment and the body. The article argues that the relationship between the digital and physical worlds is changing largely because of the increase in research and development on the guiding principle of augmentation rather than simulation. Simulation refers to imitation of the physical in the digital world, while augmentation brings the digital to the physical world. Augmentation’s rising significance can be observed in the growing amount of personal wearable technologies. Examples of these include conductive fabrics, fitbit, smart glasses, and video games, among other things.

I have learned from the article that the creation of an intelligent environment that is responsive and networked, can empower humans and make our lives much easier. For example, phones can be networked with appliances in order to detect human activities and perform functions such as send calls to voicemail when the user is busy. Human lives can be made much more convenient with augmented environments since technologies would be able to communicate with each other and adapt their behaviour according to the needs of users. However, creating smarter technologies are reducing the ability of humans to interact and respond to the decisions made by the technologies. This creates competition between humans and smart technology, and the solution would be to perfect and enhance human capacities using augmented technology.

There is also the issue of control and the how much of it should be provided to technology. Wearable technology may be used by employers to monitor employees and instruct them to return to work if they detect inactivity. Computers favour known and routine behaviour and dependence on technology can result in ignoring or losing trust in human qualities of spontaneity, instinct and experience. For example, doctors may devalue their own skills and rely on technology to diagnose and treat patients, leading them to be unconfident in their skills to operate when computers are unable to. Wearable technologies may also have an impact on social behaviour and interactions. The technology’s connectivity with the environment can affect where people go and what they do since certain areas may allow for better connection to communicate with others or higher rates may be charged for different networks.

The regular use of wearable devices that will ideally be aware enough to recognize, adapt, and react to users and their activities in different environments is not a distant reality. Their applications could be useful in medicine, leisure, security and banking, and health in the near future.

Monday, January 9, 2017

Introduction

Hello,

I am Shihab Sharar, and I plan to use this blog to document my progress and reflections on the course CCT482. I am doing a double major in Criminology and CCIT and I am in my fourth year with plans to graduate this year. I hope to attend law school upon graduating and pursue a career in law. I am also interested in technology and expect to learn more about the topic in this course. I plan to come out of this course with a better knowledge of electronic design and the ability to build circuits that can perform tasks.

Friday, April 1, 2011

Audacity Notes 1

1. Project-Import Audio
2. Project-Make A New Label Track
3. Time Shift Tool Moves Music On Timeline
4. "I" Beam Used For Selection
5. Enveloppe Tool, Squishes/Expandes Music
6. Pencil Tool, Shape The Waveform
7. Multi-Tool, All-In-One Tool

Wednesday, March 23, 2011

Drop Shadow

1. Put all layers into one folder and call it iPod
2. Duplicate the folder 2 times
3. Name one Shadow
4. Name one Reflection
5. Flatten/Merge the layers of both folders
6. Transform it (Ctrl+T) and flip the reflection vertically
7. Put mask on your reflection (Use gradiant tool/paint brush)
8. Take Shadow Layer, then Ctrl+Click on the icon of the layer (gives selection)
9. Then Edit - Fill -Black
10. Ctrl  T and make it small
11. Then Filter - Blur - gaussian blur (if shadow is stilll too dark, reduce the opacity)

Tuesday, March 8, 2011

The tools of composition

1. Hierarchy: Organizing things from most important to least important.

2. Focal Point: The strongest, most compelling element in design.

3. Eye Path: A strong composition can guide the viewer's eye through the design.

4. Proportion: size of elements in proportion to one another. Relativeamounts of space devoted to items eg. written vs image.

5. Visual Weight: Equals size + value (the lightness or darkness of a colour).

6. Type As A Virtual Element - Blocks of type as having shape and weight like photos and illustrations.

7. Alignment (Grid) - Sense of visual order and rhythm. Set of guidelines for the user to align and repeat elements within space.

8. Design with intention and use the 7 tools to help guide the viewer's eye.

 http://www.brusheezy.com/