Cardboard Robotic Arm Project Analysis
I
discovered a particular project I was intrigued by on instructables.com for the
purpose of this project analysis. This blog post will focus on the Cardboard Robotic Arm project and will
discuss it in detail. The project aims to show how one can build an Arduino controlled robotic arm made
from cardboard and small servo motors. Once built, all types of code can be
used to make it do all sorts of tasks. The instructable included two programmes
of code. One makes the arm move to lift a
small object and the other takes commands from the user using potentiometers,
and moves the arm. The Arduino records this movement and can play it in a loop
after. The hardware building instructions were split into three parts including
“the claw, the elbow, and the base.” (SouravB22)
The materials required
to build this project include cardboard, 1 clothespin, 3 servo motors, Arduino,
and 3 potentiometers. Other tools needed to build the arm itself consist of hot
glue, black tape, cello tape, a knife, a ruler, a screwdriver, and pins. The
addition of the claw required a strong connection since that part “transmits the torque from the servo to the arm.” (SouravB22) The elbow joint also
needed “to be strong to ensure proper power transmission from the base to the
elbow.” (SouravB22) Finally, all of the
arm’s operations were within the base region. In order to put it all together,
the claw piece is attached to the elbow so that the claw touches the base at a
180 degree angle. Then the connecting wires and jumpers are taped to the side
of the elbow pillar and all the wires are passed under the base through the
hole. Next, a layer of cardboard is attached to the base, ensuring that the
wires are hidden and the base servo motor does not touch the ground. The three
potentiometers are then connected to the Arduino analog input pins and the code
can be put in to make the arm move.
I
believe this would be a very interesting and exciting project to build. It
could possibly be built for the final project with enough time and materials. I
consider the most challenging part of the project to be the building of the
arm. It seems that this project requires the arm to have strong connections and
torque throughout, in order to move flexibly and pick up objects. I think it
would be difficult to ensure there are no weak spots and that everything is
well connected for a proper functioning robotic arm.
Genevieve
Bell and Paul Dourish discuss ubiquitous computing in their article Yesterday’s tomorrows: notes on ubiquitous
computing’s dominant vision. Ubiquitous computing is
the idea of further adding technology into everyday activities and increasing
the connection between humans and technology. According to Bell and Dourish,
ubiquitous computing "encompasses a wide range of disparate technological
areas brought together by a focus upon a common vision" and it is driven
by the future’s possibilities rather than the past’s problems. We could already
be living in the technological future the field’s pioneers had envisioned. The
field has been around for a while and it focuses on anticipating future trends
and meeting future needs. (Bell & Dourish) We have already entered a
proximate future where certain technologies are becoming common. For example,
mobile phones have evolved into smartphones and are now as powerful as
computers, despite computers themselves having been invented only a few decades
ago. Although visions for ubiquitous computing are constantly being surpassed
with rapid advances in technology, its fundamental vision to bring humans and
technology closer has remained the same. Similarly, the cardboard robotic arm
lessens the gap between human and machine by performing human functions for
those who may not have a proper functioning arm to use. However, the robotic
arm may not be as reliable as a human arm and can never be quite the same as a
real arm.
The
digital and physical worlds are colliding, replicating, and enhancing each
other. The implications of the blending of both worlds on individuals can be
observed through personal wearable technologies. In her article Simulation and augmentation: Issues of
wearable computers, Ana Viseu discusses
the development of such wearable technologies and how they define the new
collaborative relationship between the body and the environment. The article
states that the connection between the digital and physical worlds is changing
mostly due to the increase in research and development on the guiding principle
of augmentation rather than simulation. Augmentation is when the digital is
brought to the physical world, while simulation brings the physical to the
digital world. Augmentation’s growing importance can be seen in the rising number
of personal wearable technologies. (Viseu) Examples of these include conductive
fabrics, fitbit, smart glasses, video games, and the cardboard robotic arm.
The
article explains that a responsive and networked intelligent environment can
empower humans and make tasks much easier for us. (Viseu) For example, phones
can be networked with appliances in order to detect human activities and
perform functions such as send calls to voicemail when the user is busy. Human
lives can be made much more convenient with augmented environments since
technologies would be able to communicate with each other and adapt their
behaviour according to the needs of users. (Viseu) However, creating smarter
technologies are reducing the ability of humans to interact and respond to the
decisions made by the technologies. This creates competition between humans and
smart technology, and the solution would be to perfect and enhance human
capacities using augmented technology. (Viseu) This enhancement can be realized
in the form of the robotic arm as well. With better design and more complex
code, the robotic arm could be improved further to do tasks a regular human arm
would not be able to do.
There
is also the issue of control and the how much of it should be provided to
technology. Wearable technology may be used by employers to monitor employees
and instruct them to return to work if they detect inactivity. (Viseu)
Computers favour known and routine behaviour and dependence on technology can
result in ignoring or losing trust in human qualities of spontaneity, instinct and
experience. For example, doctors may devalue their own skills and rely on
technology to diagnose and treat patients, leading them to be unconfident in
their skills to operate when computers are unable to. (Viseu) Wearable
technologies may also have an impact on social behaviour and interactions. The
technology’s connectivity with the environment can affect where people go and
what they do since certain areas may allow for better connection to communicate
with others or higher rates may be charged for different networks. (Viseu)
Similarly, a more advanced robotic arm could possibly be relied upon more than
one’s own arm due to its capabilities or efficiency. Connection with other arms
could also change social behaviour among people. The regular use of an arm
capable of recognizing, adapting, and reacting to users and their activities in
different environments may become a reality in the near future. The application
of such a device could become useful in a variety of fields.
References
Bell, Genevieve and Paul, Dourish. “Yesterday’s tomorrows: notes on
ubiquitous computing’s dominant vision.” Pers
Ubiquit Comput, 2006, https://slate.sheridancollege.ca/d2l/le/content/350760/viewContent/5339826/View
“Cardboard Robotic Arm.” SouravB22, 9 March. 2017, http://www.instructables.com/id/Cardboard-Robotic-Arm/
Viseu,
Ana. “Simulation and augmentation: Issues of
wearable computer.” Ethics and
Information Technology, 2003, https://slate.sheridancollege.ca/d2l/le/content/350760/viewContent/5351657/View
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